Shade Character Sheet
Str: 8 (-1)
Dex: 12 (+1)
Con: 14 (+2)
Int: 18 (+4)
Wis: 13 (+1)
Chr: 12 (+1)
Human Wizard (Chaotic Neutral) Vailien (Shade)
Level: 2
Hit Points: d6+2 + Level 2 (Rolled 6+2) + Toughness (3hp) = 19hp
XP: 4051
BAB: +1
Fort: (0 + Con) +2
Reflex: (0 + Dex) +1
Will: (3 + Wis) +4
AC: 11+1 = 12
AC (No Dex): 11
CMD: 13
CMB: +2
GP: 94
SP: 3
CP: 0
Weapons:
Main: Rapier 1d6 (18-20, x2) 2lbs
Secondary: Quarterstaff 1d6 (x2) 4 lbs
Tertiary: Dagger 1d4 (19-20, x2) 1 lb
Ranged: Light Crossbow (with 15 Bolts)
Wand: Wand of Enlarge Person (Max Charges 50, Currently 49/50)
Wand: Wand of Enlarge Person (Max Charges 50, Currently 49/50)
Total Weapon Weight: 8 lbs
Armor:
Head: Black Tattered Robe's Hood
Neck:
Shoulders:
Chest: Black Tattered Robe
Arms:
Hands:
Finger: Dark Priests Ring (+1 Armor)
Finger:
Waist:
Legs:
Feet: Sandals
Shield:
Other:
Total Armor Weight: 1 lb
Skills:
Knowledge: Arcana
Knowledge: Planes
Profession: Jester/Magician
Craft: Alchemy
Languages:
1. Common
2. Draconic
3. Abyssal
4. Goblin
5. Giant
5. Giant
Class Abilities:
1. Familiar - Raven "Harken" (1 HD, 6 HP) (Alertness, Gain +2 to sense things when familiar is present) (Improved Evasion, Successful reflex save negates damage) (Share Spells, Can buff a familiar with spells normally only range personal) (Empathic Link, Can share emotions when separated)
2. Arcane School Specialization: Transmutation
(a) Physical Enhancement (+ to stats)
(b) Telekinetic Fist (1d4+1/2 lvls in 30 ft, Ranged Touch, Usable 3 + Int Mod per Day)
(c) Change Shape (8th level)
3. Opposed Schools: Necromancy and Abjuration (Costs 1 spell level higher to cast these spells)
Spells:
0 Level:
Abjuration (Opposed)
1. Resistance
Conjuration
1. Acid Splash
Divination
1. Detect Magic
2. Detect Poison
3. Read Magic
Enchantment
1. Daze
Evocation
1. Dancing Lights
2. Flare
3. Light
4. Ray of Frost
5. Spark
Illusion
1. Ghost Sound
2. Haunted Fey Aspect
Necromancy (Opposed)
1. Bleed
2. Disrupt Undead
3. Touch of Fatigue
Transmutation
1. Mage Hand
2. Mending
3. Message
4. Open/Close
Universal
1. Arcane Mark
2. Prestidigitation
1st Level:
Abjuration (Opposed)
1. Alarm
2. Shield
Conjuration
1. Grease
2. Mount
3. Mage Armor
4. Obscuring Mist
5. Summon Monster I
Divination
1. Identify
2. Comprehend Languages
3. Detect Secret Doors
Enchantment
1. Charm Person
2. Hypnotism
3. Sleep
2. Hypnotism
3. Sleep
Evocation
1. Burning Hands
2. Magic Missile
3. Shocking Grasp
Illusion
1. Silent Image
2. Disguise Self
3. Color Spray
4.
Necromancy (Opposed)
Transmutation
1. Enlarge Person
2. Reduce Person
3. Animate Rope
4. Magic Weapon
5. Alter Winds
6. Expeditious Retreat
7. Feather Fall
8. Ant Haul
9. Expeditious Excavation*
10. Swift Girding*
(*Refers to spells learned at Level 2. Two Spells able to be learned at new level)
Special Gear:
- Dark Priests Ring (+1 AC, sacrifice 1d6 hp/spell level to recast a spent spell)
- Wand of Enlarge Person - 49/50 Charges
- Potion of Cure Moderate Wounds (1)
- Tree House Stick
- Time Dilation Device
- Shade's Spellbook
- Shade's Journal
10. Swift Girding*
(*Refers to spells learned at Level 2. Two Spells able to be learned at new level)
Special Gear:
- Dark Priests Ring (+1 AC, sacrifice 1d6 hp/spell level to recast a spent spell)
- Wand of Enlarge Person - 49/50 Charges
- Potion of Cure Moderate Wounds (1)
- Tree House Stick
- Time Dilation Device
- Shade's Spellbook
- Shade's Journal
Gear:
- Masterwork Backpack
- Pouch
- Bedroll
- Water Skin
- Tinderbox
- 1 Month Trail Rations * (Only 5 days worth brought in pack, rest in saddlebag)
- 5 Torches * (In saddlebag)
- Hooded Lantern
- 10 Oil Flasks * (5 in saddlebag)
- 100 ft. rope
- Grappling Hook
- 2 Vials of Holy Water
- Various sets of clothing * (In saddlebag)
- Pouch
- Bedroll
- Water Skin
- Tinderbox
- 1 Month Trail Rations * (Only 5 days worth brought in pack, rest in saddlebag)
- 5 Torches * (In saddlebag)
- Hooded Lantern
- 10 Oil Flasks * (5 in saddlebag)
- 100 ft. rope
- Grappling Hook
- 2 Vials of Holy Water
- Various sets of clothing * (In saddlebag)
Scrolls:
1. Identify
2. Detect Secret Doors
3. Detect Secret Doors
4. Charm Person
5. Charm Person
6. Animate Rope
7. Ant Haul
8. Ant Haul
9. Color Spray
10. Color Spray
Scribe Gear:
- Map of Ashmont
- Shade's Journal
- Scribe Kit (100gp worth of supplies) * (In saddlebag)
Mount:
- Darkness (Kheldru Spiderbane's horse) (Heavy horse) * (Currently lost in the barrens)
Feat List:
8. Ant Haul
9. Color Spray
10. Color Spray
Scribe Gear:
- Map of Ashmont
- Shade's Journal
- Scribe Kit (100gp worth of supplies) * (In saddlebag)
Mount:
- Darkness (Kheldru Spiderbane's horse) (Heavy horse) * (Currently lost in the barrens)
Feat List:
1st - Toughness
Bonus 1st - Craft Wondrous Item
Class - Scribe Scroll
No comments:
Post a Comment